I’m a PhD candidate at Goldsmiths UoL, (part of IGGI CDT) exploring the nonverbal behaviour of virtual humans in 6DoF VR, aiming towards autonomous virtual humans. I’m supervised by Sylvia Pan and Marco Gillies. I’ve had research positions at MSR Cambridge (with Sean Rintel and Marta Wilczkowiak) and DRI (with Dave Ranyard).
I am funded by EPSRC through IGGI CDT to continue my PhD research. IGGI stands for Intelligent Games and Game Intelligence and it started as a Centre for Doctoral Training across 4 Universities: York University, Goldsmiths UoL, Queen Mary UoL and Essex University.
My current focus is on the nonverbal cues that influence and shape the social interaction in immersive VR environments. More broadly, I’m investigating autonomous agents (or virtual humans) in social settings in terms of non-verbal interactions with users. I’m interested in the underlying mechanics of social interaction that help developing an emphatic and engaging virtual human. At the moment, I’m working on ML models based on multimodal datasets to detect various social cues (such as gaze) or various human-defined concepts (such as engagement) in social interactions in VR. Using the same pipeline, I’m also interested in generating more complex behaviour for virtual characters (NPCs) that will improve the user’s experience with the NPCs in a social VR setting.
I have a theoretical background in Computer Science, completing with distinction an undergraduate degree in 2017. My thesis explored automatic detection of duplicate questions in community-based question answering platforms by learning semantic representation of queries.
Recently, I was awarded two scholarships, did a summer internship at MSR Cambridge, and presented at CHI22. In summer ‘22 I’ll be at Develop, the Game AI Summer School, and IVA22. To find out more about these and others, have a look at things I’ve done and at what I’m doing now.